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UE5

5. Experiment plugin 1: waterline pro

Because this scene highly relies on the water effect, especially I want some underwater effect. So I downloaded this waterline asset online. But it’s not simply drag and drop, I need to make sure the water fits well in my scene. So I watch a lot of tutorials about it. And I make this effect:

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25/26 1.2 Design for Animation, Narrative Structures & Film Language

Week11: ZHU Binbin visual presentation

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25/26 1.2 Design for Animation, Narrative Structures & Film Language

Week10: Harvard Reference

General Writing & Formatting

  • Sources: Use peer-reviewed texts (books, scholarly articles) and recognized academic sites. Avoid personal blogs, film reviews, or YouTube unless referencing a specific animation unavailable elsewhere.
  • Formatting: Use 12-point Times New Roman or Arial font with 1.5 or 2.0 line spacing.
  • Style: Write concisely without “waffle” or colloquialisms/slang. Avoid personal language (e.g., “I,” “my,” “in my opinion”) and emotive language. Use passive verbs and impersonal subjects to maintain objectivity.
  • Titles: Italicize film, animation, and book titles. Use quotation marks for journal articles, songs, and book chapters.

In-Text Citations

  • Attribution: Brief references require the author’s surname, publication date, and page number (e.g., (Pallant, 2011, p. 35)).
  • Short Quotations: Incorporate quotes up to three lines into the sentence using double quotation marks.
  • Long Quotations: Indent quotes of approximately 40 words or more by 1cm on each side. Separate them from the body text and do not use quotation marks.

Bibliography (Harvard Style)

Arrange references alphabetically by author surname.

  • Books: Surname, Initial. (Year) Title. Edition. Place: Publisher.
  • Journal Articles: Surname, Initial. (Year) ‘Title of article’, Title of Journal, Issue info, Page reference.
  • Films: Title of film (Year) Directed by… [Film]. Place: Distribution company.
  • Websites: Surname, Initial. (Year) Title of web page. Available at: URL (Accessed: date).

Categories
UE5

4. Material: mirror reflection using lumen and ray tracing

The mirror effect is for the wall of the aquarium, to let the main character beluga see its shadow, which gives more sense of isolation. I downloaded the glass material asset, changed the parameter and added scratched texture which can simulate the horror effect.

To make the reflection works. the key is to set some parameters for lumen and ray tracing in the project setting.

I cut half of the sewer mesh asset and assign glass martial on it. And here is what I got:

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25/26 1.2 Design for Animation, Narrative Structures & Film Language

Week9: literature review

Purpose and Function

A literature review serves as the “spine” of a study, providing academic support for the topics discussed. Its primary goals are to:

  • Demonstrate Subject Knowledge: Establish the writer’s depth of knowledge to build reader confidence in the findings.
  • Contextualize Research: Explain how the current study connects to existing research, fills gaps, or contributes to debates.
  • Communicate Perspectives: Explain authors’ positions and why specific research was chosen to aid the investigation.

Process: Finding and Organizing Sources

  • Search Strategy: Use keywords in databases like Google Scholar or JSTOR and read abstracts to determine relevance.
  • Analysis: Identify themes, patterns, and gaps. Note where authors agree or disagree and examine their research methods.
  • Outlining: Organize the review based on the subject area. Common structures include:
    • Chronological: Tracing the evolution of research over time.
    • Thematic: Grouping sources by shared themes.
    • Methodological: Grouping sources by the research methods used.

Writing Guidelines

  • Structure: Organize around key concepts rather than just listing sources. Use topic sentences to clarify the argument’s movement.
  • Tone and Voice: Use an objective tone, typically writing in the third person (e.g., “this paper argues”), though the first person may be used when referencing one’s own prior research.
  • Synthesis: Do not simply list sources; synthesize and evaluate them. Discuss methods and results rather than just pointing out that literature exists.
  • Conclusion: A brief summary (approx. 10% of the section) should recap key findings, identify inconsistencies, and propose future research approaches.

Common Pitfalls to Avoid

  • Using non-academic, unreliable, or unverifiable sources.
  • Creating a review that is too narrowly focused.
  • Turning the review into an annotated bibliography instead of a comparative analysis
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25/26 1.2 Design for Animation, Narrative Structures & Film Language

Week7-8: one-on-one tutorial of research proposal

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UE5

3. block the scene

I chose a sewer asset as the basic environment. And I add and change different lighting to create a cold, dark, evil atmosphere. I especially created and changed the parameter of experimental height fog to create a light fog effect. Here is what I got at first:

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UE5

2. pre-production

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Character animation

Week 7: hand pose

Hands always do something. They should always reflect what the character is feeling, help define their personality, and express emotion.

Shape: A strong hand pose features a clear, easy-to-read silhouette. Silhouettes should also be asymmetric.

Organic Quality: CG hands vs Organic hand

Inter-connectivity: All parts of the hand are linked; no finger moves independently.

Leading Finger: One finger initiates the hand’s movement, creating flow, direction, and natural rhythm.

Grouping: Fingers are “lazy” and tend to rest against each other rather than spreading apart.

Categories
25/26 1.1 3D Computer Animation Fundamentals Body mechanics

Week6-7: walk cycle and polish

Key poses: In a walk these would be your CONTACT poses.
Breakdowns: The passing position between your KEY POSES.
Extremes: These are the highest and lowest points of the walk.

after polish: