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25/26 1.2 Design for Animation, Narrative Structures & Film Language

Week9: literature review

Purpose and Function

A literature review serves as the “spine” of a study, providing academic support for the topics discussed. Its primary goals are to:

  • Demonstrate Subject Knowledge: Establish the writer’s depth of knowledge to build reader confidence in the findings.
  • Contextualize Research: Explain how the current study connects to existing research, fills gaps, or contributes to debates.
  • Communicate Perspectives: Explain authors’ positions and why specific research was chosen to aid the investigation.

Process: Finding and Organizing Sources

  • Search Strategy: Use keywords in databases like Google Scholar or JSTOR and read abstracts to determine relevance.
  • Analysis: Identify themes, patterns, and gaps. Note where authors agree or disagree and examine their research methods.
  • Outlining: Organize the review based on the subject area. Common structures include:
    • Chronological: Tracing the evolution of research over time.
    • Thematic: Grouping sources by shared themes.
    • Methodological: Grouping sources by the research methods used.

Writing Guidelines

  • Structure: Organize around key concepts rather than just listing sources. Use topic sentences to clarify the argument’s movement.
  • Tone and Voice: Use an objective tone, typically writing in the third person (e.g., “this paper argues”), though the first person may be used when referencing one’s own prior research.
  • Synthesis: Do not simply list sources; synthesize and evaluate them. Discuss methods and results rather than just pointing out that literature exists.
  • Conclusion: A brief summary (approx. 10% of the section) should recap key findings, identify inconsistencies, and propose future research approaches.

Common Pitfalls to Avoid

  • Using non-academic, unreliable, or unverifiable sources.
  • Creating a review that is too narrowly focused.
  • Turning the review into an annotated bibliography instead of a comparative analysis
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25/26 1.2 Design for Animation, Narrative Structures & Film Language

Week7-8: one-on-one tutorial of research proposal

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UE5

3. block the scene

I chose a sewer asset as the basic environment. And I add and change different lighting to create a cold, dark, evil atmosphere. I especially created and changed the parameter of experimental height fog to create a light fog effect. Here is what I got at first:

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UE5

2. pre-production

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Character animation

Week 7: hand pose

Hands always do something. They should always reflect what the character is feeling, help define their personality, and express emotion.

Shape: A strong hand pose features a clear, easy-to-read silhouette. Silhouettes should also be asymmetric.

Organic Quality: CG hands vs Organic hand

Inter-connectivity: All parts of the hand are linked; no finger moves independently.

Leading Finger: One finger initiates the hand’s movement, creating flow, direction, and natural rhythm.

Grouping: Fingers are “lazy” and tend to rest against each other rather than spreading apart.

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25/26 1.1 3D Computer Animation Fundamentals Body mechanics

Week6-7: walk cycle and polish

Key poses: In a walk these would be your CONTACT poses.
Breakdowns: The passing position between your KEY POSES.
Extremes: These are the highest and lowest points of the walk.

after polish:

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Character animation

Week6: Refine pose-to-pose animation

For this project, I learned the importance of the order of making character animation. First, build solid and attractive key poses with correct timing and spacing. Next, adjust the COG to have a line of action( important). Then add more in-betweens for overlapping and secondary action. And the final step is polish the spline.

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25/26 1.2 Design for Animation, Narrative Structures & Film Language

Week6: Mise-en-Scène

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25/26 1.1 3D Computer Animation Fundamentals Character animation Uncategorised

Week5: Pose to pose aniamtion

The goal is to create 3 emotional pose.

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25/26 1.1 3D Computer Animation Fundamentals Character animation

Week 3: Juice Box Acting

Guillermo del Toro: “Animation is a medium, not a genre.”

Stella Adler: “Acting is reacting.”

Core Principles of Believable Acting in Animation:

  • Objective: Characters must have a clear goal or desire, and their actions should reflect efforts to achieve it—good acting highlights what the character wants and obstacles they face.
  • Specificity: Answer “Why does my character move?” by linking movements to thoughts, feelings, or reasons (e.g., a thief stealing a safe, an archaeologist finding proof of Atlantis).
  • Personality: Every movement should mirror the character’s unique traits and their relationship to the situation (e.g., a shy character fidgets; a proud character puffs their chest).
  • Thought Process: Animation should “breathe”—characters appear to think before acting (e.g., pauses, eye movements, posture shifts convey inner thoughts) to build believable motivation.
  • Key Elements: Clear Poses, Interesting timing, Staging, and the “Keep it simple” principle.

light & heavy box fall down:

Let them have a scenario (blocking):