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25/26 1.1 3D Computer Animation Fundamentals Body mechanics Character animation UE5

Week12: Course showreel

UAL sem1 showreel

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25/26 1.1 3D Computer Animation Fundamentals Body mechanics

Week6-7: walk cycle and polish

Key poses: In a walk these would be your CONTACT poses.
Breakdowns: The passing position between your KEY POSES.
Extremes: These are the highest and lowest points of the walk.

after polish:

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25/26 1.1 3D Computer Animation Fundamentals Character animation Uncategorised

Week5: Pose to pose aniamtion

The goal is to create 3 emotional pose.

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25/26 1.1 3D Computer Animation Fundamentals Character animation

Week 3: Juice Box Acting

Guillermo del Toro: “Animation is a medium, not a genre.”

Stella Adler: “Acting is reacting.”

Core Principles of Believable Acting in Animation:

  • Objective: Characters must have a clear goal or desire, and their actions should reflect efforts to achieve it—good acting highlights what the character wants and obstacles they face.
  • Specificity: Answer “Why does my character move?” by linking movements to thoughts, feelings, or reasons (e.g., a thief stealing a safe, an archaeologist finding proof of Atlantis).
  • Personality: Every movement should mirror the character’s unique traits and their relationship to the situation (e.g., a shy character fidgets; a proud character puffs their chest).
  • Thought Process: Animation should “breathe”—characters appear to think before acting (e.g., pauses, eye movements, posture shifts convey inner thoughts) to build believable motivation.
  • Key Elements: Clear Poses, Interesting timing, Staging, and the “Keep it simple” principle.

light & heavy box fall down:

Let them have a scenario (blocking):

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25/26 1.1 3D Computer Animation Fundamentals Character animation

Week4: Juice box polish

golden pose:

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25/26 1.1 3D Computer Animation Fundamentals Character animation

Week 2: Weight in Animation

Norman McLaren’s insight—”What happens between each frame is more important than what exists in each frame.”

Timing: The speed and rhythm of animation, determined by the number of frames used for a movement.

Spacing: The variation in speed during a movement.

golden pose:

Animation clip analysis: