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ue5

6. reverse horizon effect

In the UE5 scene, we designed a vertical space in which the rich area and the poor area are positioned in opposition—one above and one below. When the viewer looks from the perspective of the rich, the poor area lies beneath their feet; when viewing from the perspective of the poor, the rich area hovers above their head. These two perspectives face each other, and the viewer needs to freely rotate the camera to observe both areas up and down. This physical “head-turning” motion is intended to let the viewer intuitively feel the sense of “distance” between wealth and poverty in physical space—the brightness and openness of the rich area become more apparent in contrast to the cramped and dim atmosphere of the poor area when switching viewpoints. To further reinforce this visual contrast, we adjusted the size proportions and lighting intensity of the two areas: the rich area occupies a larger proportion and is lit brighter (simulating large windows and ample sunlight), while the poor area is slightly smaller with dimmer lighting (simulating narrow building spacing and limited daylight). Our hope is that this design allows viewers not just to “see” the wealth gap, but to “feel” its presence in space.

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