Categories
Character animation Uncategorised

Week 1: Golden pose

  1. clear silhouette
  2. line of action
  3. balance and weight
  4. asymmetry
  5. (extra) EXAGGERATION EMOTION PERSONALITY

Analyze the golden pose from an animation:

https://syncsketch.com/sketch/FxIU0hVkcpPC

Try the golden pose:

Feedback from Ting: the first is fine. For the second one, the body should twist more to have an arc, for now, it’s straight. The supporting leg should not bend that much, because it will lose force and power.

Categories
Body mechanics

Week 2: Pendulum

Planning:

  1. I focus on the overlapping action of the tail of the pendulum, and each joint is 2-4 frames delay in succession.
  2. I did 2 anticipation actions before the pendulum move forward.
  3. I did a few follow-through actions to slow down the pendulum.

animation:

Categories
Body mechanics

Week 1: bouncing ball

Planning: I take reference from basketball, try to have stretch and squash not too heavy but in the proper place. And I pay attention to the ending follow-through that the ball has a slight pullback.

animation:

Feedback from George:

  1. The angle of the arc for each bounce can be smaller
  2. The rotation of the ball should be aligned vertically on the motion trail
  3. The pullback of the ball in the end should decrease the translation

Revised version:

Categories
25/26 1.2 Design for Animation, Narrative Structures & Film Language

Week2: Animation art and cinema

The Cultural Context: High vs. Mass Culture

  • Historical Setting: During a period of cultural anarchy, Modernists and Dadaists began questioning the traditional divisions between high culture and popular culture.
  • The Role of Animation:
    • Animation developed right in the middle of these arguments, softening the edges between high art and mass media forms.
    • It was viewed as a medium capable of crossing social and cultural divides.
  • Universal Appeal: Both elitists and mass producers praised animation for its intellectual, conceptual, and technological virtues.
  • Nature of the Medium: From the start, animation was destined to be multi-cultural and multi-functional, driven by technological changes.

Technological Innovations (1913–1915)

Two major inventions transformed animation from a solitary art form into an assembly-line production:

  • The Peg System (1913): Invented by Raoul Barre, this provided a universal registration system to keep drawings aligned.
  • Cel Animation (1915): The introduction of clear acetate (cels) allowed artists to draw moving characters on top of a static background, eliminating the need to redraw the background for every single frame.

The American Industry: Mass Production

The American animation industry was shaped by immigration, displacement, and a rejection of European culture in favor of American technology and mass communication.

Key Industry Pioneers:

  • John Randolph Bray:
    • Viewed animation as a profit-driven enterprise.
    • Pioneered organized labor and rapid production techniques (including printed backgrounds).
    • Released the first animated color film, The Debut of Thomas Cat (1920).
  • Max Fleischer:
    • A dominant figure in the American industry.
    • Introduced the character Koko the Clown in Out of the Inkwell (1915).
  • Windsor McCay:
    • Worked with a more laborious, individual process compared to the industrial models.
    • Established himself as a pioneer with Little Nemo (1910) and Sinking of the Lusitania (1918).

The Avant-Garde Movement

The avant-garde pushed against traditional artistic ideologies, influencing movements like Fauvism and Cubism.

  • Ideology: Futurism established an ideological and political stance, paving the way for Dada and Surrealism to embrace cinema as an art form.
  • Aesthetic Focus: These artists focused on the formal potential of film: line, form, movement, rhythm, color, and light.
  • Arnaldo Ginna:
    • Noted for producing possibly the first abstract painting in the West.
    • Frustrated by the lack of cameras capable of single-frame control, he drew images directly onto film stock for his work Neurasthenia (1908).